![]() Adding grenade targeting to XComGame to provide smoke preview fixes. Added Frostbomb as a valid support-type grenade for RapidDeployment Added condition to officer pack to prevent display of "Officer already selected" warning unless UISquadSelect is active, and not in squad management. Added UpdateNavHelp override to officer pack promotion UI to disable Ability Info button when controller isn't active. Removed SoundCue audio from narrative moment for AutopsyMuton_M3 bink. Swapped it in for soldier AlienGrenade item and MutonGrenade variants Added new icon for AlienGrenade (based on EU/EW version). Attempted fix to change end of month report to display delta doom since previous month (since limited to 12 pips). Added more info to Leadership display (rank, class), and additional secondary sorting criteria. Fixed bug in sorting by mission count for Leadership display for officers Rebels can no longer accrue to an officer's leadership bonus pool. Fixed bad config for WARCRY_OTHER_BONUS that was preventing war cry from being applied to any unit that wasn't a Muton type. Item-based template mod now removes environment falloff for CombatEngineer, not TandemWarheads Fix bug allowing RNF units to get yellow reaction shots. ![]() Pulling a trainee from the tube will no longer loc their rank at NCO. Officer ranknames/icons now only show once officerRank > 0. Fixed incorrect offset for CoilCannon Reargrip B. Added SMG Range profile to hunter pistol weapons via template mod. ![]() Fix bug with the post-rendezvous cleanup of faceless spies only removing the first one (this was masked by the above bug). ![]() These faceless have not blown their cover and remain. Fix bug with faceless that are acting as xcom soldiers on rendezvous were being removed from the haven on mission end. Prevents locked pods on awkward maps like the network tower. Bugfix for alert locations: adjust the location to ensure it's pathable so the pods can actually try to get there. Fixed bug causing Full Kit to grant a partial extra ghost grenade Removed possibility you can spawn two of the same ruler on black site mission Fixed bad schedule entry (AdvFireteambucket_lw) in G_V_D10_5 Added check for Kill Zone/Gunslinger being active to conditions for Command and Fall Back Fixed bug in UITacticalHUD_Abilitåolor that was causing bad objective ability colors (XCOMGAME change) Fixed by restoring the original behavior except if no xcom can see the scampering unit. by spawning on top of fire or being too close to a sectopod/big chryssy/etc that walks on something explodey). This was an unintended side-effect of fixing the AI lock-up if a pod activates out in the fog due to taking damage while xcom is concealed (e.g. Fix pod leaders flanking themselves on scamper. POIs now have minimum Weight of 1 instead of 0. Fixed base-game issue that could cause POIs to become unselectable. Increased delayed init for infiltration squad select by. Disallowed Field Medic from list of possible Rebel skills Corrected line-break in RapidTargeting detailed help text and other typos. Soldiers that are in a permanent squad, but are temporarily assigned to another squad for one mission, will now be removed from their permanent squad if killed or captured. Disorient effects will now cancel overwatch on units that are already disoriented. Fix for non-commanding officers getting officer abilities. Psi Operatives can now equip heavy weapons (with appropriate armor). (Default behavior can be re-enabled via config) Fix bug causing AI to adjust their patrol paths in response to XCOM's movement without any direct knowledge of them. Fixed bug in which buildable weapon upgrades were ignoring INSTANT_BUILD ini setting, making them take time to build Fixed an array bug that was causing not all tiles to be partitioned correctly when applying explosive environmental damage falloff. Fixed bug causing captured soldiers to not be controllable after hacking the cells in Jailreak missions. This will cause a meaningful increase in difficulty. Fixed bug preventing tactical DEs (Alien navigator-type upgrades) from occurring. Remember, asking for ETAs causes a rookie to die. ![]() It's pretty long but it would be helpful if you are here to report a bug to check this first and save some electrons. I'm tossing up the 1.1 changelist as it stands for folks to take a look at. ![]()
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